Underdog. The original rhymin' canine.
For the longest time, my friends and family have assumed I've been more obsessed with the Underdog cartoon than I actually am, but there are several logical explanations for this: 1) I did get an underdog tattoo put on my arm (partially because I was always a fan of underdogs in general, and the character, for me, represented the spirit of that); 2) as a tot I loved the cartoon when I they reran them on TV in the mid to late 70s; 3) in a self-fulfilling prophecy, as more and more friends and family bought me various Underdog-related paraphernalia (cups, toys, figurines, lunch boxes, and so on), I did gain an increased affection for the little pup.
Plus, he's tattooed on my arm. How could I not?
Now: timed in tandem, of course, with the release of the new Underdog movie (and I suppose I'll have to see it so I can judge it fairly, but more on that another time), The Ultimate Underdog Cartoon Collection came out on DVD last week, featuring episodes never previously released, and digitally remastered to boot. This was the first time they've selected programmed the episodes in same order they originally aired on TV in the 1960s, including the non-Underdog shorts (Tenessee Tuxedo, Klondike Kat, etc). And in tandem with that release, I got to sit on a conference call roundtable interview, with a few other bloggers, to chat with Joe Harris, the co-creator and lead animator for the original cartoon series. He's worked with some of the most renowned advertising agencies in New York -- he is credited with creating the Trix rabbit -- and teamed up with colleagues to develop the Underdog show, which debuted on October 3, 1964. The show ran for nine years (in syndication), with 120 episodes in all.
I asked him how and why he decided to have the character Underdog speak entirely in rhyme? (All the time.) I always liked that touch.
Harris: We needed something to differentiate this character from other superhero type characters. One thing was he was a stumbler and a bumbler, then we softened it a little bit by having him speak in rhyme, which was one of the key characteristics of Underdog.
On what other cartoons influenced the look of the show.
We did King Leonardo and his Short Subjects and Tennessee Tuxedo, and then we did Underdog soon after that, in 1964. We did them all in the same animation studio - Gamma Studios in Mexico City. That was because it was a lot cheaper than in LA where we started. I did the General Mills cereals and Gold Medal Flour ads and so on. But I was influenced by a lot of people - before that I worked for some of the best Disney animators that ever lived. I worked for Bill Tytla who did "Night on Bald Mountain" [in Fantasia] and who worked on the Seven Dwarfs, and for Ernie Pintoff [The Carl Reiner short "The Critic"] and Gene Deitch. A lot of people who fled the problems at Walt Disney, went to New York and other places to open up their own little shops. So I was influenced by a lot of great people.
On how the political and social culture in the 1960s influenced Underdog:
Of course, there was a big shift between the 50s and the 60s. I always called that transition period the Sunshine Years. It was a time when everyone was happier, the Beatles were around, there were a lot of things going on at the time. It was frankly like a liberation. So we created this anti-hero in Underdog, who was different than heroes had been traditionally. I think the culture and social atmosphere at the time was ripe for it. I think that was one of the reasons for his success.
[This analogy seems a tad tenuous to me. Underdog was humble and lovable - and, literally, an underdog - but he was also clearly based on the Superman archetype and was still traditionally heroic when all was said and done.]
On where the underdog name and concept came from:
Harris said the name came from one of his colleagues - "we split up all of our work on the series. Two of my colleagues did the writing, and one of them is a conceptualist, Chet Stover, he was a copy supervisor on the same advertising account that I was the animator on. He came up with the idea of Underdog from watching an episode of I Love Lucy, where Lucy is expecting George Reeves [to come to Little Ricky's party]. She put on a superman costume and waits in it on the fire escape to surprise Reeves when he came in. But of course Lucy gets locked out there. Chet never even watched television much, but he saw that episode, and the next day he was inspired to create a superhero, and came up with the idea of an underdog. So that was entirely his concept."
And the memorable theme song?
"The second colleague, Buck Biggers, did all the music for the shows. He created that catchy song.
"It's hard to disassociate what I did on the show from my counterparts, but my role was to design all the characters and the storyboarding. And then take it to the point where we combine the soundtrack with the music and so on to preproduction. So by the time it left my hands it was ready to go down to Mexico to be animated."
On "Nug of Nod"
I used to play volleyball on the beach with some friends in the Hamptons. And one of my friends had two daughters, around 11 or 12, and we used to sit down there, have lunch together all of us. And I promised them that the next time I would bring my sketch pad down and do some drawings for them, together. Unfortunately, I had to fly out to California that weekend, and didn't have a chance to do it with them. But on the plane I had a sketchbook with me and I penned in a story involving the "Nug of Nod". He was a odd looking character (from the Middle East) who kidnapped Polly Purebred and then challenged Underdog to a volleyball game with a whole bunch of robot players. I gave it to the kids, they loved it, but I didn't think much more about it. But years later, when I was working with GoldenBooks, I showed that story to them and they wanted to do it. So I sat down with a friend, worked out some narration, and I did the animation for it. And now it's on volume 3 of this new DVD set.
On casting Wally Cox to do the voice of Underdog:
I wanted to use Mort Marshall, who had done the voice of the Trix rabbit. [And would do the voice of Klondike Kat for Harris and co.] And the characters are not that different. But when I heard Wally Cox, I thought, "this is the hand in the glove - it fits perfectly.
On why the character of Underdog has endured for so many years, and is being embraced now all over again:
I've thought about that a lot. It caught the ways of the Sixties. Introduced a character who was different, and appealed to children because he was a bumbler, more like kids than a lot of other animated characters. And the whole general theme was leveled at kids more than other stuff. We didn't want to do topical humor or too much nuance, or idiosyncratic remarks, and I think that's part of his enduring appeal. We invented a hell of a character.
On what kind of breed of dog Underdog is:
He's an animation dog. I didn't have anything in mind. People ask me that all the time, wondering if I'd seen Charles Schulz' comic strip because of some resemblance to his Snoopy, but it wasn't really in my mind at all.
[As for Sweet Polly Purebred, he didn't have much in mind for her, either. While she's vaguely poodle-ish, the movie has her as a Cavalier King Charles Spaniel... which is probably not as specific as Harris had in mind.]
Who came up with Sweet Polly Purebred?
One of the writers came up with the name but I modeled her on Marilyn Monroe.
[Polly was voiced by Norma MacMillan,
not Norma Jean. Even though the character was a female TV reporter,
which sounds progressive, she somehow always ended up in bad trouble,
the epitome of the damsel in distress.]
On today's computer animation vs. the old school animation:
I think CGI is incredible. You couldn't do a lot of the things you do today back then. You couldn't have Harry Potter. It's an advance that takes you into more reality. But what you lose is that spontaneity, that freshness, the kind of things that just come right out of your mind onto the page. CGI has to be more carefully planned and plotted. In the old days, when you were working on cells, working on paper, it went straight from your head to the paper. That's one of the things that's been missing. You look at the great animators, it was in their minds and it came right out so there was more individual expression.
On why he stopped doing cartoons after Go Go Gophers in 1969.
Animation is a difficult proposition, you have to have backing, you
have to have a project. I submitted ideas for a number of animated
shows. It's like saying you want to be a movie star, you have to go
through a process, of approvals. And it's a different world today. Back
then you could just say, hey, let's do a show! Now there are layers and
layers and layers of people who have to approve something. So I went on
to other things. Started a production company, did some documentaries
and a lot of videos. Just went on to other things.
Harris concludes, "There's always been a groundswell for him, and people who want to root for the underdog, and it's delightful that he's back on DVD. I stopped doing the animation in 1969, thinking, that's it, I'll go on to do other things. But that dog has followed me for years, it's impossible to get rid of him."